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How can i fix this rendering issue with my android build on unity 5.3?
I have provided two snapshots one from my pc and another on my android device. I have created a low poly terrain of resolution 2048x2048. I have increased the far range of my camera. Could anyone from community help me with this?
perhaps because the question is unclear.
try to elaborate on what "this rendering issue" is... it might be obvious to you, but not to anybody without intimate knowledge of your project.
I have created a terrain using unity terrain then applied Poly world script (Which I have downloaded from asset store) to convert the terrain into polyworld. The issue which i think is that the meshes which are at larger distance are not getting rendered.
Also I have having problem with the level details such as for shadows... Since the level is very big the player visibility for larger area and the shadows are generated only when player reaches close to the object. which is very bad.
Could you share the link to the Asset or report a bug report with a repro project?
Have you e-mailed Quantum? I am assu$$anonymous$$g you are using their package.
Yes I am using quantums package... But the mesh is there I don't think that it has issue with quantum. I need to know how to increase the visibility range and the range for details in rendering.
Answer by enigmatic · Mar 08, 2016 at 06:27 AM
Figured out the answer. It was the LOD Group settings that the Poly world assigns to each quad. Just had to increase the LOD group percentage in order to increase the visibility range. That fixed it!!!
Answer by Guhanesh · Feb 22, 2016 at 01:52 PM
i faced the same issue.Closing and Reopening Unity and rebuilding again solved for me.
Well that didn't work. I had to change the terrain as I didn't get answers here. Now I have used smaller scale for the terrain. And is working fine now.
Still I am curious how can we do that.
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