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Question by kubstoff · Apr 10, 2017 at 12:40 PM · instantiatedestroycreate

toggling ragdoll as new object

so i would like to destroy my player object on collision with saw for example and create ragdoll object on its position . how do i do that???

here's my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class checkifdead : MonoBehaviour {

 public GameObject object_to_destroy;
 public GameObject ragdoll_object_to_create;
 public GameObject obj_to_hit;

 // Use this for initialization
 void Start () {
     
 }
 

 private void OnCollisionEnter2D(Collision2D hit)
 {
     if (hit.gameObject.name == obj_to_hit.name)
     {



         instantiate(object_to_create,object_to_destroy);

   



 }


 }
 // Update is called once per frame
 void Update () {

      Destroy(object_to_destroy, 0f);

 }

}

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