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Question by jgstewart · Mar 16, 2012 at 05:33 PM · physicsparentchildjointsconfigurablejoint

Physics and building blocks

I have a game in which I construct a shape from cubes, and then move the shape around.

I have tried two methods of connecting the cubes: - Using parent/child relationships - Using Configurable Joints

Using either works well enough except during periods of high joint stress (fast rotations, falling, collisions) the cubes wiggle and wobble a great deal. The wobble is reduced with increased mass of the cubes, but that also reduces their maneuverability...

Could anyone recommend a method that would reduce the wobble?

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Answer by Meltdown · Mar 16, 2012 at 05:35 PM

I'd suggesting reading up on the options in the Physics Manager and playing with the various settings therein.

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