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Camera at high height is clipping terrain so I can see underneath
I'm working on an RTS game so I have a minimap camera set at height 250 and x rotation 90 so it is looking directly down on the terrain. But this weird thing seems to happen at even moderately high heights, like beginning around 120, where the terrain clips and areas of the water plane that are underneath the terrain become visible.
For reference, the coastline is where the terrain height drops, from 1 to 0, and the water plane is set at height 0.75. So it seems unity is clipping the terrain when the camera zooms out enough. I've tried messing with all the different camera settings, terrain settings, etc. but have come up short with what to try next, not sure what is going on here.
I've also reproduced this issue with just a regular plane, so I don't think it has anything to do with the water shader.