- Home /
NavMesh Agent determine if Destination is reachable
I need to find out if a NavMesh destination is reachable for an Agent. I can't use the pathStatus from CalculatePath, because whilst that returns PathPartial for locations which clearly cannot be reached, it's also returning PathPartial for locations which are clearly reachable to the Player's eyes, but because for some reason a tiny percentage of the path cannot be reached it's got the same status as the former. I need a more nuanced approach, to determine if the path is say more than 90% uncompletable. Are there any suggestions on how to achieve this?
Your answer
Follow this Question
Related Questions
Getting a navmeshagent back on a navmesh. 1 Answer
NavMeshAgents not avoiding one another (obstacleAvoidanceType bug?) 0 Answers
Question about navMeshAgent speed and the "Time" variable 1 Answer
How can I set a GameObject variable on an instantiated object? (It always instantiates empty!) 1 Answer
Increase NavMesh Rotation Speed 3 Answers