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Animating model floats in the air when played,Animation flies into the air when played
I am currently working on trying to get an animation from the Mixamo website working in my game. I uploaded my character's model .fbx file on the website and downloaded a running animation. Afterwards, I installed and configured the animation to work on my model.
In the package, the import settings look like this:
Rig:
Animation:
Finally, I put the animation in my animation controller and set it as the default state. When I try running this animation however, the model for some reason is played way up into the air. The collision and everything is still at the normal level, but the model is in the air. The transform position changes
from X 11.3999996, Y 0.349999994, Z 4.32630014
to X 0.307440281, Y 0, Z 1.3100493
When looking at the animation in the animation viewer, it just plays normally.
I do not know what I did wrong here, and I can't find the cause of why the model is floating in the air. Is there anybody that can help? I just want the model to stay on the ground.
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