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tilemap 2d rendering on Y plane
This image basically explains exactly the issue and something i'd like to do - and there doesnt seem to be any option in the tilemap renderer or tilemap component for this- there's also the question of rendering things on the Y plane - as in how would i go about putting things above in Y, behind the player object in unity's tilemap ? vs having the player above, because just setting one layer wont help, and otherwise i'd have a tile map for every single Y level? That seems ridiculous to me? Any better way?
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