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Question by Christian.Tucker · May 08, 2015 at 12:34 AM · uiimage

Changing opacity through script

Trying to change the opacity of an image to make it fade in and out through a script, here's my code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class CountdownAnimatedBackground : MonoBehaviour {
 
     public Image Background;
     public Color ImageColor;
     private bool up = false;
 
     void Start () {
         // 31.875 iterations per second
         ImageColor = Background.color;
         InvokeRepeating("ModifyOpacity", 0f, 0.0313725490196078f);
     }
 
     void ModifyOpacity() {
         if(ImageColor.a == 0) 
             up =true;
         if(ImageColor.a == 255)
             up=false;
 
         if(up)
             ImageColor.a = (ImageColor.a + 1);
         else
             ImageColor.a = (ImageColor.a - 1);
 
         Background.color = ImageColor;
     }
     
 }


Whenever it reaches a = 0it quickly flashes 0 opacity then back to full.

We're making the image go from fully visible to not visible in 8 seconds, 31.875 iterations * 8 = 255.

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Answer by WillNode · May 08, 2015 at 01:19 AM

I suggest it will be better to use Coroutines instead.

 public class CountdownAnimatedBackground : MonoBehaviour {
  
      public Image Background;
      public Color ImageColor;
      private bool up = false;
  
      void Start () {
          ImageColor = Background.color;
          StartCoroutine(ModifyOpacity());
      }
  
      IEnumerator ModifyOpacity() {
         ImageColor.a=1; //Full Opaque
         for(int i = 0; i < 100; j++){
                 ImageColor.a -= 0.01f;
                 Background.color=ImageColor;
                 yield return new WaitForSeconds(0.08f); //Wait
         }
        return null;
      }
      
  }

just a side note, Unity Color isn't ranging from zero to 255, it ranged from zero to one.

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