Question by 
               Muhamadhariyanto · Apr 23, 2020 at 03:18 PM · 
                scripting problemscenescripting beginner  
              
 
              Why when i slide my content its always stuck

here's my code:
 using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     
     public class swipe_control : MonoBehaviour
     {
         public GameObject scrollbar;
         float scroll_pos = 0;
         float[] pos;
         // Start is called before the first frame update
         void Start()
         {
             
         }
     
         // Update is called once per frame
         void Update()
         {
             pos = new float[transform.childCount];
             float distance = 1f / (pos.Length - 1f);
             for (int i = 0; i < pos.Length; i++){
                 pos[i] = distance * i;
             }
     
             if (Input.GetMouseButton(0))
             {
                 scroll_pos = scrollbar.GetComponent<Scrollbar> ().value;
             }
             else
             {
                 for(int i = 0; i < pos.Length; i++)
                 {
                     if(scroll_pos < pos[i] + (distance / 2) && scroll_pos > pos[i] - (distance / 2))
                     {
                         scrollbar.GetComponent<Scrollbar> ().value = Mathf.Lerp(scrollbar.GetComponent<Scrollbar> ().value, pos[1], 0.15f);
                     }
                 }
             }
         }
     }
 
 
                 
                movie002.gif 
                (335.9 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by yummy81 · Apr 23, 2020 at 04:12 PM
Look at the line of code, where you have your Mathf.Lerp method:
 scrollbar.GetComponent<Scrollbar> ().value = Mathf.Lerp(scrollbar.GetComponent<Scrollbar> ().value, pos[1], 0.15f);
Replace it like that:
 scrollbar.GetComponent<Scrollbar> ().value = Mathf.Lerp(scrollbar.GetComponent<Scrollbar> ().value, pos[i], 0.15f);
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                