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How to change the scale of a cubemap reflection?
I'm trying to use cubemap reflections on multiple, parallel objects. If those objects are cube primitives, they each reflect only part of the cubemap, which varies based on position. The entire cubemap image is essentially displayed once, spanning across all of the objects.
If those objects use a mesh that I created in Blender, almost the entire cubemap image is displayed within each copy of the object (even though the mesh has a flat front), and there is only slight parallax when I move the object across the screen.
How can I make my mesh reflect the cubemap the same way a primitive would?
A related question: I thought the cubemap tiling values for the material might do what I want, but they don't seem to have any effect when the material is applied to either type of object. What are they used for?