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Question by Fuby · Jun 25, 2015 at 05:02 AM · camerasystemwebcamexternal

Activating multiple external programs via Unity

Hello community,

I´m currently developing a horror game for my bachelor thesis. I want people to test it and while they play it I want to accomplish 2 things.

  1. I want to start a webcam to record their reactions

  2. I want to start a program to record what they see in the game (fraps for example)

I know that I can open external programs like this:

 Application.OpenURL ((Application.dataPath) + "/mjpeg-player/sample2.html");
 System.Diagnostics.Process.Start(Application.dataPath + "/theApplication.exe");

or

 System.Diagnostics.Process.Start("notepad.exe");

But the question is, can I actually start and end my webcam AND fraps at the same time and make them record + save the data via Unity?

Is it possible? And if yes, how would I accomplish that? Any help is appreciated.

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avatar image fafase · Jun 25, 2015 at 08:24 AM 0
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You could have a look at Everyplay plug in. It is free and should solve your recording issue.

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Answer by tanoshimi · Jun 25, 2015 at 05:23 AM

Why not just use a WebCamTexture to read and save the webcam video directly within Unity?

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avatar image Fuby · Jun 25, 2015 at 03:49 PM 0
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I didn`t know about this, but it looks like it could work! I will try it. Unfortunetely it will take some time to post an update here. At least I know that theres a way to do it.Thank you.

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