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Question by Danicano · Jan 10, 2017 at 07:33 AM · ballbillboard

Billboarding a ball

Hi. I'm working on a pinball. I wish to billboard the ball in order to get a sprite shown above the ball. Always every post of billboarding recommend using a plane and the lookAt camera command. But what bout a ball, where the object rotates an moves in a lot of directios? How to attach a billboard image to it?

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Answer by Danicano · Jan 28, 2017 at 12:07 PM

Keep investigating...... Look at the weird movement the sprite is doing when I attached the following script to it (VIDEO below):


 Quaternion rotation;
 Vector3 position;
 
 
 void Awake(){
 rotation = transform.rotation;
 position = transform.position;
 }
 
 void LateUpdate(){
 transform.rotation = rotation;
 Vector3 newpos = transform.position;
 newpos.y = position.y + 0.63f;
 transform.position = newpos;    
 }


The sprite is a child object of the ball.

How can I manage the sprite to stay on the ball?

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avatar image Loui_Studios · Jan 28, 2017 at 03:50 PM 0
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Is the sprite a child of the pinball gameobject?

avatar image Danicano Loui_Studios · Jan 28, 2017 at 04:03 PM 0
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The sprite is child of the ball gameobject. The pinball itself is another gameobject imported from Blender. Two separate objects-

avatar image Loui_Studios Danicano · Jan 28, 2017 at 04:06 PM 0
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Click on the sprite gameobject and in the inspector make sure the sprite's position is set to 0 on the x, y, and z axis.

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