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Question by
OvharkaAras · Apr 03 at 07:49 AM ·
shop
How to deduct money from another script when buying in Unity?
I am making a 2D game on Unity 2020.3.30f1 for android. I made a store using a tutorial from YouTube (script 2), now I don’t know how to do something when buying, the money is withdrawn from the money variable that is in my script (script 1). I'm a beginner, but probably in script 2 you need to get the money variable through PlayerPrefs and assign it to data.money and update moneyText? What should I do? Thank you in advance!
Script 1:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShopAssist : MonoBehaviour
{
public int money; //Money
public Text moneyText;
public bool isMulti = false;
void Start()
{
money = PlayerPrefs.GetInt("Money");
}
void Update()
{
moneyText.text = money.ToString();
}
public void BuyMulti()
{
if (money >= 10 && isMulti == false)
{
isMulti = true;
money -= 10;
PlayerPrefs.SetInt("Money", money);
PlayerPrefs.SetInt("isMulti", isMulti ? 1 : 0);
}
}
public bool TryRemoveMoney(int moneyToRemove)
{
if (money >= moneyToRemove)
{
money -= moneyToRemove;
return true;
}
else
{
return false;
}
}
}
Script 2:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SelectCharacters : MonoBehaviour
{
SelectCharacters.Data data = new SelectCharacters.Data();
private int i;
public Text TextPrice;
[System.Serializable]
public class Data
{
public int money; //money
}
private void Start()
{
if (PlayerPrefs.HasKey("SaveGame"))
{
data = JsonUtility.FromJson<SelectCharacters.Data>(PlayerPrefs.GetString("SaveGame"));
}
else
{
data.money = 20; //data.money
PlayerPrefs.SetString("SaveGame", JsonUtility.ToJson(data));
}
AllCharacters[i].SetActive(true);
}
}
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