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Playstation 2 like controller - how to use it with Unity?
Hi, I´ve been looking all over the place for some help about how to setup a playstation 2 like gamepad. It´s got the 2 analog axis plus the regular directional pad. Also there are the L1, L2, R1, R2 buttons, and there´s this "auto" and "turbo" buttons. Aditionally the 4 (square, circle, triangle..etc..) buttons.
My question is: Can anyone help me to implement this into the first person controller prefab script, please?
How can I modify the prefs so that the .exe could read this controller? And if so, how could I script the game so that allows the player to either play with keyboard if Joypad is not present, or play solely with joypad?
Thanks.
this is all completely done and already a very popular system used by zillions of gamers ..
it's a great system!
it is incredibly easy to integrate with Unity. hope it helps
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