- Home /
Bundle Cache Size
Hello everyone,
I'm Having an issue with the size of the bundles in cache.
I'm packing many assets into many asset bundles.
The total size of all asset bundles together is approx 36-40 MB.
But, when I load them into the device, the cache says 360MB.
I understand the fact that the asset bundles are uncompressed in memory.
But it doesn't make sense that all my assets are 360MB.
If I go to the project folder and right click the "Assets" folder it onlt has about 480MB.
About 310MB out of the 480MB is sitting in a "temp folder" that is not being bundled.
So how is 170MB turns into 360MB?
Please help...
Hey, unity, explain this pls!
A game without budnles's more lighter, why they take a lot of space?
I am also having a similar behavior in my project! Why no one has commented anything!?
Is probably because they are struggling very hard to solve this problem but they are having huge issues, therefore the silence!
Your answer
Follow this Question
Related Questions
[AssetsBundle] How to keep an AssetBundle on device after the download 1 Answer
Caching Unity Web Request downloaded Asset Bundles denied by iOS 0 Answers
The AssetBundle can't be loaded because another AssetBundle with the same files is already loaded. 1 Answer
How to disable WWW caching in iOS? 1 Answer