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Question by jure006 · Jun 26, 2017 at 12:15 PM · uiscrollview

INVOKING: Scroll View- On Value Changed (Vector 2)

I want to invoke my "On Value Change" via Script at "void Start"... But i don't know how to get current Vector 2 of the Scroll Rect.... PLEASE HELP.... Where is Vector 2 (It's range from 0 to 1, and unfortunately i have no idea where that Vector exist). PLEASE HELP..

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Answer by jure006 · Jun 26, 2017 at 04:39 PM

Please Someone! :)

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Answer by Sylker · Sep 11, 2021 at 03:03 PM

The vector2 will be passed by the ScrollRect and contains values from both scrollbars: horizontal and vertical.

I don't think it's a good idea to use this at Start. You have to create a public void like this:

     public void OnScrollValueChange(Vector2 value)
     {
         // do your stuff here
     }

You may want to set this method to the ScrollRect component in the Editor or via script at Start:

     public ScrollRect myScroll;
 
     void Start()
     {
         myScroll.onValueChanged.AddListener(OnScrollValueChange);
     }

I like to use the scrollbar directly for it passes the float value instead of Vector2. In that case, your code should look like this:

 using UnityEngine;
 using UnityEngine.UI;
 
 public class MyScrollClass : MonoBehaviour
 {
     public Scrollbar scrollbar;
 
     // Start is called before the first frame update
     void Start()
     {
         scrollbar.onValueChanged.AddListener(OnScrollValueChange);
     }
 
     public void OnScrollValueChange(float value)
     {
         if (value == 0) 
         {
                 // This is the end of the scroll
         }
     }

Don't forget to add the scrollbar to your component in Editor.

Note that to top value is 1 and bottom is 0, what means the user will reach the end of the scrollbar at zero.

Hope that helps.

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