Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by stephane · Jun 03, 2010 at 04:04 PM · rendertexturetextareawordwrap

Is it possible to render a GUI.TextArea into a Texture ?

Hi, Is it possible to render a GUI.TextArea into a Texture ?

Although I can render the GUI Text and GUI Texture GameObjects easily into a Camera Texture Target, I don't find a way to do it with GUI.skin objects created in C#.

My goal is to create at run time textures of word wrapped text.

using UnityEngine; using System.Collections;

public class DetailedViewLayoutTest : MonoBehaviour {

 private string myString;
     void Start ()
     {   
         myString = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum";
     }

     public GUISkin gSkin;
     void OnGUI ()
     {

         if (gSkin)
             GUI.skin = gSkin;
         else
             Debug.Log ("ConfigureMenuGUI : GUI skin object missing!");

         GUI.TextArea(new Rect(0, 0,200, 400),myString,"Content Text");

     }

 }</code></pre>

Thanks for your help !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by qJake · Jun 03, 2010 at 05:04 PM

GUISkins and GUI.Labels support word wrapping automatically, so if that's what you're after, just use a GUI.Label. Don't use TextArea unless you want the text to be editable, and even then, you aren't using GUI.TextArea correctly, you need to use it like this:

myString = GUI.TextArea(new Rect(0, 0, 200, 400), myString, "Content Text");
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image stephane · Jun 04, 2010 at 10:26 AM 0
Share

Thanks for this good advice. I guess my question remains and is now:

" Is it possible to render a GUI.Label into a Texture ?"

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Is it possible to render a GUI.Label into a Texture ? 1 Answer

EditorGUILayout.TextArea Wrap 2 Answers

Text To Texture/Image 1 Answer

Ways to blit into a texture? (iOS compatible) 2 Answers

Problem with minimap 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges