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What on God's name is this yellow rubbish and how do I fix it?
How do I fix this heightmap issue? Why is it yellow? How should I go about fixing this? All I did was create a new heightmap terrain. I looked around the web many times and found many people with he same problem but without an answer.
Everything seems alright with the heightmap file. (greyscale, .raw, "non-interleaved order")
I tied setting color space to "linear". It didn't help.
I tried texturing it, no textures work. It can be smoothed, however.
I tried duplicating the previous terrain but for some reason it also lost detail and all progress was undone. Overall, duplicating the previous terrain doesn't work.
I discovered it's a "pixel error" for some reason.
Any saus on fixes?
yellowVomitHeightmap
I believe its Unity's new and "improved" highlighting. If you go to preferences, I think that you can disable it. Since your terrain has so many tris, unity is going to town highlighting each edge. BTW nice terrain!
Answer by IvanKazuya · Aug 18, 2017 at 01:44 AM
Thank you for the compliment on my terrain. I only put it together in ten minutes as I hand painted it in Photoshop.
I think the only fix is to only use one heightmap at a time.
Your answer
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