- Home /
Problems with atlas using Orthello 2D
Hi!
I'm newbie in Unity 3D and I'm testing the editor and the Orthello 2D plugin.
As you can see at the image bellow I'm trying to build a 2D scenarios using tiles. My problem is: when I use an atlas (left image, a Sprite using SpriteAtlas-Cocos2D as container) a little gap appears between sprites.
I repeat the test without atlas (right image, Sprite using SpriteAtlas-Base as container) and I don't have the problem.
I use TexturePacker tool for packing the atlas.
Any idea about how removing the gap?
Thanks!
Answer by marcmolla · Aug 10, 2012 at 08:28 PM
I answer myself :)
In the properties of the atlas picture, set "Filter Mode" property to "Linear". The default value ("Bilinear") has the effect of smoothing texture edges so appears the gap.
Your answer

Follow this Question
Related Questions
Decrease Sprite Atlas max size at runtime on android device 0 Answers
Dealing with PNG's in the project 0 Answers
If I use Sprite Atlas, will the images that are part of the atlas still be included in build? 1 Answer
How to get textures/sprites from Atlas and use it ? 1 Answer
Can a sprite atlas be 4 bit? 0 Answers