Audiosource not effecting by AudioMixer in Timeline
Hi guys I'm a Unity 2019.4.8 user and I encounter an issue.
I have a game setting system that can change the volume of my game generally though AudioMixer.
Yet I found out that some of the AudioSource which has AudioMixer still play music.
All these strange-behave AudioSource were under control by Timeline.
My conclusion is : that AudioSource which is effected by Timeline does not retrict by AudioMixer
I don't know whether it is a Unity bug or is there something that I did wrong?
Any one who had encounter the same issue?
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