Question by 
               zjellie1998 · Sep 27, 2016 at 03:36 PM · 
                collision  
              
 
              Make Object Change to Opposite direction on collision
I made 2 scripts to make a Ball move to the oposite direction from where it is moving after a collision, it does sort of work, but it only changes direction after it stopped touching the wall.
 using UnityEngine;
 using System.Collections;
 
 public class Ball_Movement : MonoBehaviour
 {
 
     public float Ball_Speed;
     public Vector3 randomDirection;
 
 
     // Use this for initialization
     public void Start()
     {
 
         Vector3 randomDirection = new Vector3(Ball_Speed * Random.value * Time.deltaTime, 0f, Ball_Speed * Random.value * Time.deltaTime);
         transform.Rotate(randomDirection);
         Ball_Speed = 2f;
     }
 
     // Update is called once per frame
     public void Update()
     {
 
         transform.Translate(Ball_Speed * Time.deltaTime, 0f, Ball_Speed * Time.deltaTime);
 
     }
 }
Which is the start of the game where the ball moves in a random direction
 using UnityEngine;
 using System.Collections;
 
 public class Wall_Collision : MonoBehaviour
 {
     public float Ball_Speed;
 
     public void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.name == "Right_Wall")
         {
             transform.Translate(Ball_Speed * -1 * Time.deltaTime, 0f, Ball_Speed * Time.deltaTime);
             Ball_Speed = 2f;
         }
     }
 }
 
And that is the second script.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
How do you detect a mouse button click on a Game Object? C# 2 Answers
Destroying GameObject on collision Problems (Begginer) 1 Answer
OnCollisionEnter2D is called after object was shifted 1 Answer
orbiting mouse controlled camera goes through terrain 0 Answers
Deleting an object from a list of objects from another script. 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                