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Question by kharon · Nov 04, 2013 at 08:22 PM · meshmesh-deformation

UnifyWiki BasicQuad

Trying to use the Unify C# Box primitive to create irregular rectangles. It seems the values are fixed to transform at an even scale. No matter what input I use for length, width and height I always get a cube, any suggestions?

EDIT

Just to clear up some of my poor explaining, by irregular rects I'm referring - rather poorly - to editable cubes (cuboids).

Source: http://wiki.unity3d.com/index.php/ProceduralPrimitives#C.23_-_Box

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avatar image rutter · Nov 04, 2013 at 10:54 PM 0
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"irregular rectangles" could use some clarification. The script in question is intended to produce box-shaped objects (also called cuboids or rectangular prisms). If you're trying to do something else, you'll need to adjust your geometry accordingly.

avatar image kharon · Nov 05, 2013 at 12:31 PM 0
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Si, si I'm just learning to use procedural meshes. I'm simply using the script as a starting base for editing 3D quads. I've found what I think is a useful reference. I suppose I was opting for the simpler route to find out if anyone using this code is already familiar with editing it to generate cuboids as oppose to the standard cube.

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Answer by Cains · Nov 04, 2013 at 10:40 PM

As I understand it, the length/width/height variables are dimensions for the cube. Therefore by only changing those three variables you can only ever get a cube, but one of varying dimensions.

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avatar image kharon · Nov 05, 2013 at 12:40 PM 0
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We meet again = ( ^ _ ^ ) =

I confess that this was hastily posted - might take it down. I was simply struggling to translate the script. Still struggling to translate scaling objects using a procedural mesh.

avatar image Cains · Nov 05, 2013 at 03:02 PM 0
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Ah, no problem, I was just about to link you to your other question I answered when I realized it was you. xD

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