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which one is more efficient on Android Tiles or a Terrain.
I have this top down game I'm making for Android and I would like to know which way is more efficient, I have made the map with 5x5 tiles (only the the ground which is flat) but I thought that maybe a terrain may be more efficient (less draw calls?) the tiles are all the same and have the same material, I know the tiles which are not seen are not rendered but the terrain is supposed to have less draw calls, isn't it? I already have 60fps on my android tablet but if I can get more FPS on slower devices better.
Thanks!
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