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Question by Luish1997 · Aug 05, 2016 at 10:52 AM · uibuildunity5graphicsbuild-error

Whenever I open a build of a game, the graphics do not display in the window. Is there a way to fix this?

I am new to this community, so I apologize if I sound ignorant. I tried to practice the unity engine with one of their first tutorials, the Roll a Ball project. I followed their instructions and the game worked properly in the game editor. However, once I build the game into an .exe file. The game came out like this.

alt text

The scene of the game looks like this:

alt text

Is there a way to fix this issue or is this a hardware problem?

unity-build-result.png (115.0 kB)
unity-editor-display-scene.png (220.1 kB)
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Answer by SovietBear · Aug 06, 2016 at 03:54 AM

Is that scene the only scene, and if so is it set to the boot scene? Is it added to the build settings at all? Also does the game play in the game tab of the editor?

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avatar image Luish1997 · Aug 10, 2016 at 04:15 PM 0
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I apologize for sounding ignorant since I am new to this engine, but how do I put the scene to the boot scene. I was following the instructions from the official Unity "Roll a Ball" tutorial videos. I wasn't aware of setting the scene into a boot scene. Yes, it was added to the build,

alt text

And I replaced the old build with the recent one that I did. However, the problem still persist.

alt text

Could this be a hardware issue, or is it that I am compiling the build incorrectly?

unity-build.png (210.8 kB)
build-error.png (218.1 kB)
avatar image SovietBear Luish1997 · Aug 12, 2016 at 05:22 PM 0
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The scene that loads on boot is scene 0, so I don't think that's the problem. Can you attach the project file to a reply so I could try compiling it myself? Also try compiling to webGL or another platform that you can run (like linux or osx). Sorry for not having a better answer yet, I'm completely stumped. You seem to be doing things right.

avatar image Luish1997 SovietBear · Aug 12, 2016 at 09:19 PM 0
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Okay, here is the project file for the game, but it is in a WinRAR .zip file and the the only folder there is is the assets folder. The reason why is because the original .zip file exceeded the limit. I am not sure if you wanted the other files (Library, $$anonymous$$inigame_tester01_data, and ProjectSettings),

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unity-tester-01.zip (20.3 kB)
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