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Question by convictcartel · Jan 14, 2014 at 10:14 AM · enemymovepathenemyaipatrol

Enemy Patrol - Random Walk

I have my AI script already and its fairly simple, I wanted to add a code where the enemy can look at its own position and every couple seconds walk a little bit in a random direction.. I just dont know how to do it, way points and paths wont really work for my game as im going to be respawning and killing these mobs so I wanted to make it simple!

THANKS IN ADVANCE

 using UnityEngine;
 using System.Collections;
 
 public class EnemyAI : MonoBehaviour {
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
     
     private Transform myTransform;
     
     void Awake() {
         myTransform = transform;
     }
     
     // Use this for initialization
     void Start () {
         GameObject go = GameObject.FindGameObjectWithTag("Player");
         
         target = go.transform;
         
     }
     
     // Update is called once per frame
     void Update () {
         
         float distance = Vector3.Distance(target.transform.position, transform.position);
         
         Debug.Log(distance);
         if(distance > 10) {
         animation.Play("idle");
         }
         if(distance < 10) {
         Debug.DrawLine(target.position, myTransform.position, Color.red);
         
             //look at target/rotate
             myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
         
             //move towards target
             myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
             animation.Play("walk");
     }
     }
 }
 
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Answer by sparkzbarca · Jan 14, 2014 at 01:33 PM

just use random

you can use random.unitcircle to get the x and z portions

then multiply that by a random number again which is from 0 to X where X is the max distance to walk before checking again.

Finally add that to current mob position to get the final position

so

 vector2 Temp = random.unitcircle;
 TempDistance = random.range(0, 10);
 Temp = Temp * TempDistance;
 vector3 FinalTemp = new vector3(Temp.x, 0, Temp.y);
 
 MovePos = mob.transform.position + FinalTemp;

//move mob to movepos

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avatar image convictcartel · Jan 15, 2014 at 04:25 AM 0
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sorry I dont completly understand how to add this into my script or how it works.. can you explain a bit more?

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