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Question by saloo165 · Jan 05, 2018 at 05:31 PM · movementcoroutineenemywaypointspatrol

Kind of Lag in movement

Hello there , I have a guarding script in which enemy patrol around specific area and I have provided waypoints to the gameobject but the problem is that it movies like the game is lagging . Its movement is not smooth . I have made a coroutine and did "Startcoroutine" in START() function . Following is my code

IEnumerator FollowWayPoint(Vector3[] waypoints)

 {
      //set the enemy position to first wayPoint
      transform.position = waypoints[0];


     int targetPointIndex = 1;
     Vector3 targetPoint = waypoints[targetPointIndex];

     while (true)
     {
         // Make the enemy move towards the target Point. 
         transform.position = Vector3.MoveTowards(transform.position, targetPoint, speed * Time.deltaTime);
         // When Enemy is on the target Point .
         if(transform.position == targetPoint)
         {
             // Increase the targetPointIndex by 1.
             targetPointIndex = (targetPointIndex + 1) % waypoints.Length;
         }
            
         targetPoint = waypoints[targetPointIndex];
         yield return new WaitForSeconds(waitTime);
     }
 }

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Answer by Thaun_ · Jan 05, 2018 at 05:35 PM

Its probably cause you are using

 yield return new WaitForSeconds(waitTime);

and not having it on Update(); , i would reccomend Vector3.MoveTowards having it on Update();.

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Answer by Legend_Bacon · Jan 10, 2018 at 01:53 PM

Hello there,

What @Thaun_ said above is correct. You need to replace yield return new WaitForSeconds(waitTime); with yield return null;.

Now if you want your AI to wait a little when reaching the target waypoint, you would put that yield return new WaitForSeconds(waitTime); line inside your IF statement if(transform.position == targetPoint). That way, when your AI reaches their target, they wait for a while, then start moving to the next target.

Also, in that IF statement I would recommend using a distance check instead of "==", as it may be very imprecise depending on your speed.

I hope that helps!

Cheers,

~LegendBacon

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