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Player child of huge parent jittering
Hi, I'm actually making a fps space game where player can walk on planet and go in space with a ship.
To make the player correctly rotating and moving with the planet when he is on, I parent him to it. This work pretty well on small planet, but on higher, the weapon start jittering due to the distance from his origin.
I tried the Floating Origin script but it doesn't success.
if anyone have a solution, i would be interested.
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