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Question by anilgautam · Dec 06, 2012 at 05:07 AM · iphonetouchtouchscreen

How can I detect touch on anroid or iphone

I have a game with lots of gameobjects on screen. I need to know how can I detect that which gameobject I touched. Please explain with example

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Answer by DeveshPandey · Dec 06, 2012 at 05:37 AM

 Try this :
 
 
         bool moving = false;
         GameObject go;
 void Update(){
         if(Input.touchCount == 1)
         {    
             // touch on screen
             if(Input.GetTouch(0).phase == TouchPhase.Began)
             {
                 Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                 RaycastHit hit = new RaycastHit();
                 moving = Physics.Raycast (ray, out hit);
                 if(moving)
                 {
                     go = hit.transform.gameObject;
                     Debug.Log("Touch Detected on : "+go.name);
                 }
 
             }
 
 
             // release touch/dragging
             if((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled) && go != null)
             {
                 moving = false;
                 Debug.Log("Touch Released from : "+go.name);
             }
         }    
 }
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avatar image anilgautam · Dec 06, 2012 at 05:39 AM 0
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Thanks a lot Davesh It worked

avatar image gdbjohnson · Feb 23, 2015 at 11:28 PM 0
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Is it better in Update() or FixedUpdate()?

avatar image itallosfo · Dec 17, 2020 at 12:38 PM 0
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it worked! =D

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Answer by DaveA · Dec 06, 2012 at 05:19 AM

It's like this:

http://docs.unity3d.com/Documentation/ScriptReference/Input-mousePosition.html

but uses this:

http://docs.unity3d.com/Documentation/ScriptReference/Input-touches.html

but instead of instantiate, you get the object hit:

http://docs.unity3d.com/Documentation/ScriptReference/RaycastHit-collider.html

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avatar image anilgautam · Dec 06, 2012 at 05:28 AM 0
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Thanks DavA I will try this and get back to you

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