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Question by unity_7lKI0QYNLo5Z4w · Oct 10, 2017 at 05:33 PM · textunity 2d

Hi i am new to coding and know i need help.

so I've tried to make a click game and I want the text on the buttons to update so you know what they are doing and what they are costing. When I start the game, the text does not touch the buttons and I do not know why please help me for my bad English

The Script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class UppgradeManeger : MonoBehaviour {

 public Click click;
 public UnityEngine.UI.Text itemInfo;
 public float cost;
 public int count = 0;
 public int clickPower;
 public string itemName;
 private float baseCost;

 void Start()
 {
     baseCost = cost;
 }
 void Uptade () {
     itemInfo.text = itemName + "\nCost: " + cost + "\nPower: +" + clickPower;
 }
 public void PurchasedUpgrade() {
     if (click.Can >= cost) {
         click.Can -= cost;
         count += 1;
         click.canperclick += clickPower;
         cost = Mathf.Round (baseCost * Mathf.Pow(1.15f, count));

     }
 }

}

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avatar image Sgt_Gemini · Oct 10, 2017 at 10:32 PM 0
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What is running the method "PurchasedUpgrade"? Have you set it to run from the button On Click ()?

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Answer by FortisVenaliter · Oct 10, 2017 at 06:46 PM

It's because "Uptade" is actually spelled "Update"

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avatar image unity_7lKI0QYNLo5Z4w · Oct 10, 2017 at 07:15 PM 0
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I change my spelling mistake but it still doesn't update the text on the button any suggestion why

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