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Random Non-uniform Particle Start Size?
I've been trying to figure out if this is possible, basically I have a particle system of triangles and I want each one to have a randomly assigned non-uniform scale, so they end up stretched along the X and/or Y axis.
Is this possible? You can separate axes for rotation, not for scale it seems.
Thanks.
Answer by karl_jones · Sep 01, 2016 at 02:40 PM
startSize3D should allow you to do this.
http://docs.unity3d.com/540/Documentation/ScriptReference/ParticleSystem.Particle-startSize3D.html
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