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Is it okay to make a game engine with Unity?
Let's say Roblox Studio was made with Unity, would that be fine or some sort of violation of using Unity? I'm not saying you sell a copy of the Unity game engine, I'm saying you build an application with Unity that functions as it's own standalone engine.
You're saying Unity would be the framework for my application?
You can use the editor itself and write a plugin to export your data as a type of toolkit (https://doc.babylonjs.com/extensions/Unity/Intro)
or you could build out a framework solution that uses unity to build an application for you (this is usually not applied in the real world since you have dependencies) most people would roll out their own solution as majority of the custom logic you would have to write yourself anyways as you don't have access to Unity source code.
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