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URP Baked lighting makes the colour blue turn black
Hi guys, first time posting,
So I've gotten this strange issue in that when I change a material colour in-game to blue it's only rendering black. When I disable lighting in scene view the colour is correct, I suspect that its to do with the baked lighting but I'm not sure.
Any help is appreciated
This is what it looks like in the scene with lighting enabled
This is what it looks like in the scene without lighting enabled
Edit: Managed to solve this issue!
It turns out by eliminating blue, ie making it 0, in the ambient lighting settings, makes blue turn black. This is also the same for real-time lighting as well, not sure about baked lighting though.
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