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Question by semyon2002 · Apr 10, 2020 at 03:37 PM · scripting problemscript.

why doesn't the purple drone(enemy) shoot?

I got an error, I did GetComponent () but the script was called ShipControll, I changed the name of the ShipControll script to ShipController and I got an error, I still didn’t understand why it appeared because I changed both the external name and the internal name in In the script, I decided to change the mentions in the ShipController script to ShipControll and the purple drone (enemy) stopped firing the bullet prefab and a NullReferenceException error occurred: Object reference not set to an instance of an object simpleEnemy.Start () (at Assets / scripts / enemy / simpleEnemy.cs: 15) help fix this please

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class simpleEnemy : MonoBehaviour { public int Life_points; public GameObject bullet; public float shootDelay; public Transform shootPoint; public ShipControll Ship;

 void Start()
 {
     Ship = GameObject.Find("ShipPlayer").GetComponent<ShipControll>();
     InvokeRepeating("Shoot",2,shootDelay);
 }

 void Shoot()
 {
     GameObject b = Instantiate(bullet, shootPoint.position, Quaternion.identity) as GameObject;
 }

 void Damage(int dmg) 
 {
     Life_points -= dmg;
     if(Life_points < 0)
     {
         Life_points = 0;
     }
 }

 void OnCollisionEnter2D(Collision2D coll)
 {
     if (coll.gameObject.CompareTag("shipB"))
     {
         Damage(Ship.bulletDmg);
         Destroy(coll.gameObject);
     }
 }

}alt text

2020-04-10-1.png (172.9 kB)
2020-04-10.png (180.7 kB)
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Answer by thomaswkhutton · Apr 12, 2020 at 06:59 AM

Can you past the full code for your simpleEnemy.cs code please?

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