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Question by zak666 · Aug 23, 2016 at 05:37 AM · scriptingbasicsraycasthit

trying to send a message by recast for guns but I'm getting: error CS1525: Unexpected symbol `{'

hey guys trying to use a simple guns script using raycasting to damage whatever i am hitting, tho I'm getting: error CS1525: Unexpected symbol `{'

if (Physics.Raycast(transform.position, transform.forward, Hit){

 using UnityEngine;
 using System.Collections;
 public class PlayerControllerWizards : MonoBehaviour {
 
 
 
         public float Speed = 20;
     public float turnspeed = 50;
     public float BoosterSpeed = 30f;
     public float UserFighetrHp = 100;
 
     //Ammo/guncontroll
     public Transform BulletSpawn;
     public GameObject MachGunBullets;
     public GameObject Explosion;
     public AudioClip HitAudio;
     public AudioClip Explostion;
     public AudioClip Machshot;
 
     // Booster Controll
     public Light Thrusterlight;
     public Light Thrusterlight2;
 
     public bool Iscontrollable = true;
     public Raycast Hit;
 
     void LateUpdate () {
 
 
 
             transform.Translate (Vector3.forward * Speed * Time.deltaTime);
         Vector3 fwd = transform.TransformDirection(Vector3.forward);
 
 
 
 
         //Gunm-Fire Controll____________________________________________________________________________________________
         if (Input.GetButton ("Shoot")) {
             MachGunBullets.SetActive (true);
             if (Physics.Raycast(transform.position, transform.forward, Hit){
                     if (Hit.collider.tag == "red_Team_fighter" )
                     {
                         Hit.collider.SendMessageUpwards ("MachGunsDamage", SendMessageOptions.DontRequireReceiver);
                     }
 
                     if (Hit.collider.tag == "Blue_Team_fighter" )
                     {
                         Hit.collider.SendMessageUpwards ("MachGunsDamage", SendMessageOptions.DontRequireReceiver);
                     }
 
 
                 } // END RAYCAST
 
                 }
 
 
 
 
             //Spaceshipcontrolles________________________________________________________________________________________
             float horizontal = Input.GetAxis ("Horizontal") * turnspeed;
             float vertical = Input.GetAxis ("Vertical") * turnspeed;
             horizontal *= Time.deltaTime;
             vertical *= Time.deltaTime;
             transform.Rotate (Vector3.up, horizontal);
             transform.Rotate (Vector3.right, vertical);
 
     
             //Booster Controll________________________________________________________________________________________
             if (Input.GetButton ("Boost")) {
                 transform.Translate (Vector3.forward * BoosterSpeed * Time.deltaTime);
                 Thrusterlight.intensity = 0.7f;
                 Thrusterlight2.intensity = 0.7f;
             }
 
             if (Input.GetButtonUp ("Boost")) {
                 Thrusterlight.intensity = 0.44f;
                 Thrusterlight2.intensity = 0.44f;
             }
     
     }
         }
         // End Late Update________________________________________________________________________________________
 
 
         //------------------------------------------------------------------------------------------------------------------------
         void OnCollisionEnter(Collision other) {    
 
 
             if (other.gameObject.CompareTag ("EAIBullet")) {
                 Destroy (other.gameObject);
                 UserFighetrHp -= 1;
             }
 
             if (other.gameObject.CompareTag ("EAIFlackShell")) {
                 UserFighetrHp -= 100;
             }
         }
         //------------------------------------------------------------------------------------------------------------------------
 
 
 
 }
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Answer by saschandroid · Aug 23, 2016 at 05:50 AM

Line 40: missing ")"

 if (Physics.Raycast(transform.position, transform.forward, Hit){

has to be

  if (Physics.Raycast(transform.position, transform.forward, Hit) ) {

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