- Home /
Unity Localization Breaks in Standalone
Using the official unity localization package, version 1.2.1, in Unity Editor version 2019.4.31f. Localization works fine in the Editor, however when running as a standalone build, none of the strings are localized, and in fact, appear to be causing some sort of error (program misbehaves).
Error Log snippet: Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) ...
Answer by karl_jones · Mar 28 at 12:17 AM
You need to build the addressables https://docs.unity3d.com/Packages/com.unity.localization@1.2/manual/QuickStartGuideWithVariants.html#preview-and-configure-your-build
Your answer
Follow this Question
Related Questions
How to record from standalone app built for windows10 automatically? 1 Answer
Cannot build standalone version with my custom DLL 0 Answers
Non-ASCII characters in Input.inputString in OSX 0 Answers
Localized audio with Handheld.PlayFullScreenMovie() 1 Answer
Issues with iOS Build that are not visible in Editor 0 Answers