Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PlayerNoob · Apr 29, 2013 at 01:28 PM · animationmodel

Animations the noob nightmare

Hi all,

i am starting with animations and its been a pain :(

In theory all seems so simple: 1 - Get a human model 2 - Apply animation that already exist (fail to encounter) 3 - Use the model in the game (with animator)

Can i use a predefined bone structure? that i can apply to my model? Is there a place where i can just get several animation for a given bone structure (then not mixamo)?

I have goolem model with animation and it works great, can i use its animation to another model how?

Thanks for any points or directions.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by TonyLi · Apr 29, 2013 at 02:54 PM

Unity has two animation systems: Legacy and Mecanim. Mecanim was introduced in Unity 4. The best way to start is to read the documentation and watch some tutorial videos. Unity provides very good documentation and tutorial projects. Try them out first; if you have more specific questions afterward, Unity Answers is a good place to ask them.

For Mecanim:

http://video.unity3d.com/video/7362044/unity-40-mecanim-animation-tutorial

http://docs.unity3d.com/Documentation/Manual/MecanimAnimationSystem.html

In brief, Mecanim (which requires Unity 4+) is in many ways a much simplified and more flexible animation system. Generally speaking, you can use any predefined bone structure and retarget any animation to it. Unity provides several animations in a free starter pack, and a comprehensive example project. You can download both from the Asset Store. With Mecanim you should be able to apply your golem animations to another model that uses a different bone structure.

For Legacy animation:

http://docs.unity3d.com/Documentation/Components/class-Animation.html

The legacy animation system doesn't support retargeting. You can only apply your golem animations to another model that uses the exact same bone structure. But if you're still using Unity 3, this is your only option. Also, many third-party components are designed to work only with the legacy animation system.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using Legacy Assets with Mecanim/Animator? 0 Answers

Model stays at the end of my animation D:? 0 Answers

Why does half my model flip when I animate it? 2 Answers

play animation forward and then in reverse 1 Answer

Move Blender model's head with LookAt 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges