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Question by G_Sacristan · Sep 07, 2011 at 09:55 AM · rotationquaternionlookat

Look at like rotating around y axis

Hi!

Ive got a little problem - i would like my char to rotate relatively to other object around y axis similar as it it done with transform.LookAt() function

Could someone help me out?

Thanks in advance!

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avatar image kilgore · Sep 07, 2011 at 12:11 PM 1
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You're going to have to be more descriptive in your question. Would you like your characters body/head/camera to rotation relative to other objects?

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Answer by aldonaletto · Sep 07, 2011 at 12:40 PM

You can use transform.RotateAround. The example below rotates the object around other defined in center at rps rotations per second. I don't remember if it also keeps looking at the center; if not, add a transform.LookAt(center); after RotateAround.

var center: Transform; //<- Drag the center object here var rps: float = 3; // speed in rotations per second

function Update() { transform.RotateAround (center.position, Vector3.up, rps * Time.deltaTime); }

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