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Question by
game-dev333 · Mar 27 at 06:43 AM ·
materialassetbundle
Unity Addressable : Load multiple catalog problem
I am trying to load multiple catalog by using Addressables.LoadContentCatalogAsync(catelogPath1, true);
and after that I do Addressables.DownloadDependenciesAsync(assetName);
and I load the asset using Addressables.LoadAssetAsync<GameObject>(assetName);
And the flow works fine. Now the problem is I want to load catalog2. In order to load catalog2 I have to release catelog1's instance and if I do so I loose all the dependency of the game object(material,shader)
Is it any way to load catalog2 without unloading catalog1? or how to preserve dependencies.?
I want to load both the secondary catalog(catalog1,catalog2).
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