How to properly interact between UnityEngine.CharacterController and rigidbody?
In my platformer game I had movement working using UnityEngine.CharacterController. There are problems though with moving platforms. I found the best solution so far for platform as collider with rigidbody moved by rigidbody.pos. When platform moves into Unity's character controller from side (horizontal movement) it overlaps and depenetrates with unpredictable result.
How to implement platforms properly?
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