Does addressable pack the sprite image dependent on animated 2d prefab?
say if I have a prefab (GameObject) which contains an animation in 2D, and the frames from this animation is from a 2D image sprite, locally if I delete the sprite image the animations will not show as well,
If I pack the prefab as addressable, will it pack the 2D image sprite together? that means if I delete the 2D image sprite in my asset and load the prefab from addressable does it display? or will I need to set the 2D image as addressable as well?
PS. I am still recovering in hospital and I dont have a Unity installed with me so I cant test or confirm, much better if I can get help here.
Comment
Your answer