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Question by LucaHofmann · Nov 15, 2016 at 06:19 PM · animatoranimator controllerstatetransitions

Animator State freezes

Hallo,

I am writing a UI component to display player stats and I want them to be animated. So I add an Animator component on runtime using:

 _animator = gameObject.AddComponent<Animator>();
 _animator.runtimeAnimatorController = Resources.Load("path") as RuntimeAnimatorController;
 _animator.StartPlayback();

Unfortunately the progress of the Animator states are freezing at runtime. The progress bar of the state is not moving (like seen in the image). I can play with my state triggers and transition to other states but all other states have the same issue.

By chance I figured out that if I change the Speed value of a state at runtime it is playing again. But it is not set to low.. If I set it back to the default value it is still running. Seems to me that the speed change triggers something in Unity to update its internal logic.

I did try to set the Time.timeScale value as mentioned in other answers to this topic. I also removed all states and transitions in the animator editor and recreated them. The issue still accours..

Any ideas? Thank you!

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