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Question by MichaelTheGreat · Nov 08, 2014 at 07:36 PM · destroy object

Destroy On Contact

I have a player and an enemy. Player has the tag PLAYER and ENEMY has the tag Enemy.

 function OnCollisionEnter(collision : Collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         Destroy(collision.gameObject);
     }
 }


This simple code does NOT work, cause what I want to happen is the player game object to be destroyed once the enemy comes in contact with the player. I tried putting the script on the enemy character prefabs etc but nothing happens.

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avatar image tanoshimi · Nov 08, 2014 at 07:50 PM 0
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Same comments as always: do your objects have collides? Are they marked as "Is Trigger"? Does one of them also have a non-kinematic rigid body?

avatar image incorrect · Nov 08, 2014 at 08:12 PM 0
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Btw if you use 2D you should use OnCollisionEnter2D and Collision2D ins$$anonymous$$d.

@tanoshimi kinematic rigidbodies also work.

avatar image tanoshimi · Nov 08, 2014 at 08:20 PM 0
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@incorrect "Note that collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached."
http://docs.unity3d.com/ScriptReference/Rigidbody.OnCollisionEnter.html

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Answer by 767_2 · Nov 08, 2014 at 07:59 PM

i think you got PLAYER tag and looking for Player tag (case sensitive)

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