- Home /
Question by
hathk · Jul 30, 2019 at 01:26 PM ·
animationblenderblender-exporting3d model
Blender to Unity animation, "Invalid avatar Rig Configuration, Missing or invalid transform: Required human bone for 'RightUpperLeg' not found"
Hi I'm new to blender and 3D animation in Unity and I get this error when I try to export and import an .fbx file from blender to unity.
I figure it is something to do with the bones as 2 of the limbs are apparently missing
However in blender I have already added all the bones, including the ones I get errors for, therefore I have no idea how I can try fixing this. Does anyone have any suggestions?
Comment
Your answer
Follow this Question
Related Questions
How to have my (Blender to Unity) Model be editable within the animation tab 0 Answers
Blender stops exporting after certain animation 0 Answers
Set Animator boolean false after animation completes using a blender model 2 Answers
Unity breaks animation from Blender 1 Answer
Blender+Unity exports 1 Answer