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Question by Courtneyssg · Aug 01, 2018 at 12:23 AM · 2d2d gamedelay2d animation

How to create a delay before playing an animation

I'm new to Unity and c#. I've been hours trying to figure this out so I apologize if it's a repeat question, if there is I haven't found it yet.

I have two animations. One plays when the player collides with an object, the other when the colliders aren't touching anymore. I want to create a delay between the first animation ending and the second animation beginning.

In my code below I used void OnCollisionExit2D but this caused the second animation to play immediately I then tried to play around with the transitions in the animation window however I couldn't get the delay to happen.

I then tried to use WaitForSeconds(10) however I am unable to use this within a void function.

If I can't create a time delay within my onCollisionExit function, is there another way I can cause this delay to happen before playing the second animation? I simply just want the first animation to trigger, then after 10 seconds, have the second animation trigger.

My code is below, Thanks in Advance!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class causeColorChange : MonoBehaviour {

 Animator myAnim;
 public GameObject player;

 // Use this for initialization
 void Start()
 {
     myAnim = GameObject.Find("Player").GetComponent<Animator>();
 }


 void OnCollisionEnter2D(Collision2D Coll)
 {
     if(Coll.gameObject.tag == "Player")
     {
         myAnim.SetBool("isBlue", true);
     }
 }

 void OnCollisionExit2D(Collision2D Coll)
 {
     if(Coll.gameObject.tag == "Player")
     {
         
         myAnim.SetBool("isBlue", false);
     }
 }



 // Update is called once per frame
 void Update () {

     
 }

}

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Answer by thunderbuns · Aug 01, 2018 at 12:27 AM

I believe that your looking for WaitForSeconds which can be found here.

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