Question by
PandrPi · Oct 15, 2017 at 03:43 PM ·
transformmeshverticescalculationsinversetransformpoint
Round the cube consists of planes (Planetary terrain's chunks proplem).A problem with inverseTransformPoint and TransformPoint functions
Hi, I have a problem with inverseTransformPoint and TransformPoint functions. Below is partial answer on my question http://answers.unity3d.com/questions/1101723/plane-to-sphere-issue.html and its works fine when the planes (chunks) are around verctor3.zero such as on the screenshots in the link above. My problem is that i don't understand how this method can work if i move planes to another position( to 10,10,10 for example, or to any else). Thanks for attention.
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