Addressables not working with WebGL build
I´m currently having issues making an addressables test work with WebGL, i configured the settings , made a test with a PC Build, it worked, i switched platforms to WebGL checked the setting in unity and created a aws bucket for the allocation of the server data, everything seems corrrect but when i open the index file (either with build and run or with publish webgl unity provides or allocated in a web server) the result is the same, the Addressables assets that worked correctly in PC build with aws does not in the WebGL build, does anyone has had a similar issue?
i am using Unity 2020.3.30f1
Addressables Package 1.18.19
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