URP Android - Shiny/Reflective terrain problem
This is such a frustrating problem. I have tried almost every solution I could find on the web to resolve it but to no avail. My terrain is shiny/reflective and I can't seem to get rid of it.
Here's what I tried:
1.Set the alpha source of texture to none. 2.Set specular to black 3.Tried creating new URP->Terrain->Lit material 4.Tried different textures 5.Tried adding normal map 6.Tried different unity version
Remember that this problem is not present in Desktop development, but the moment I swiitch platform to Android, the issue begins.
Problem:
Any help is appreciated!
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