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Download an Addressable bundle in background for iOS
TLDR: Is there a way to download the addressable bundle for iOS if the user starts the download and then goes to home screen or opens up another app?
Details:
I have a game that allows user to download additional content via Addressables. This system is working fine on Android. But on iOS, if the user starts the download and then puts the app in the background, it shows AsyncOperationHandle.Status = Failed
when the app is opened again.
Is there some way we can prevent this issue for the Addressable downloads?
Unity Version: 2019.4.21f1
Addressables Package Version: 1.16.19
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