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Question by erich_l · May 05, 2020 at 03:12 PM · inputwebglmacmacosxinput.getkey

Shift Input.GetKey returns true even if button no longer held down on Mac WebGL if Shift+Command+4 is pressed (screenshot)


Hi,


Using Unity 2019.3.1f1.


Input.GetKey(KeyCode.LeftShift) in WebGL returns true even if shift is not pressed after user on mac os presses Shift+Command+4 to take a screenshot. It seems to miss all input events while the screenshot is being taken.


Tried adding Input.ResetInputAxes(); into OnApplicationFocus but it turns out unity does not seem to lose focus - just misses the GetKeyUp event so it thinks the key is still pressed after the screenshot.


Even the browser does not get the "focus" or "visibilitychange" events before/after the screenshot.


Does anyone have a workaround for this or am I simply missing something?


Thanks!

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avatar image erich_l · May 12, 2020 at 04:19 PM 0
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Update: Also tried using the new InputSystem from Unity, but unfortunately it changed nothing.

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