how to call a xxx.py file in Unity C# code, using mac OS?
I am working on a project that has the following needs / environment: 1. Using Unity3D on Macbook pro; 2. Wrote a C# code to record and save a WAV file onto disk; 3. Wrote a Python code to convert the WAV file into FLAC, and then called Google Speech API for voice recognition. Result came out as a String in Python code.
I am stuck at the step: How to call that python code file from inside my Unity C# code, and read the result string in the Python code?
I've browsed many posts on Python Interpreter for Unity or similar posts, however, they are all importing IronPython, but I am using Python 3.6 on Mac. I am not sure if the current Python Interpreter works for my needs.
Any other solutions if Python Interpreter does not work?
I appreciate any helps or clues you guys can give me! Thanks a million!
Has anybody in the community used Python Interpreter in the Asset Store? Would that asset solve my problem? Please help!